Sr. Unity Developer (Remote)
Sr. Unity Developer (Remote)
Requirements:
Excellent knowledge of Unity, C#, Animation, Unity 2D/3D including experience with scripting, textures, animation, GUI styles, user session management, Experience in VCS like Git, SVN.
Roles and Responsibilities:
- Developing 2D/3D card games on different platforms.
- Inspire technical solutions while spearheading multiple 2D/3D games.
- Review code and design decisions with teammates and propose changes and improvements to promote scalable, reliable and maintainable technologies for our 2D/3D gaming platforms.
- Experience with multiplayer gaming. (must make 2-3 multiplayer games in a career)
- Proficiency in C#, Javascript, C/ C and strong skills in Computer Graphics.
- Knowledge of any version control system like Git/GitHub.
- Provide feedback to help shape the final product of our games in terms of gameplay and user experience.
- Monitor the technical performance of 2D/3D games including bugs, and crashes.
- Creating game play logic & implementation.
- Constantly incorporates new and creative technical solutions to optimize system performance.
- Drive innovation through rapid prototyping and iterative development.
- Partner closely with design products to craft great product experiences.
- Experience with plugin integration in Unity. Familiarity with level design and planning. Experience with game physics and particle systems. Experience with mobile and console game development.
- Assess concepts for feasibility from a technical perspective.
- Work with product managers, creative storytellers, and designers to build impactful, easy-to-understand prototypes.
- Participate in internal conception and ideation sessions and bring a unique perspective to the discussion.
- Excellent knowledge of Unity, including experience with scripting, textures, animation, Canvas styles, and user session management.
- Demonstrated ability to work well with Art, Marketing, Production, and Engineering staff to efficiently deliver the best games while meeting the goals and requirements of each of those teams.
- Ability to generate and refine fun filled 2D/3D game mechanics and themes from a design document.
- Drive prototyping, mechanics, pacing, tuning, tutorial, usability, level ramp, story, meta-structure, aesthetics, and creative vision of projects assigned to you.
- Use a metrics-driven approach to game design, learning from users, as you drive retention, virality and monetization into the game’s design.